<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/">
  <channel>
    <title>polyjitter</title>
    <link>https://polyjitter.writeas.com/</link>
    <description>22 • it/they/she • aka taciturasa, adriene • i like stories and interactions and stuff</description>
    <pubDate>Wed, 08 Apr 2026 13:12:25 +0000</pubDate>
    <item>
      <title>bottle rocket - fake album tracklist</title>
      <link>https://polyjitter.writeas.com/bottle-rocket?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[I wanted to make a fake album tracklist, so i did. here it is.&#xA;&#xA;---&#xA;&#xA;synthpop-y throwback-ish upbeat album with a few acoustic and noisy/pc influences. about bottling up emotions and discomfort until they have nowhere to go and everything comes out all at once, destroying every relationship in the process.&#xA;&#xA;!--more--&#xA;&#xA;intro - acct creation --- sounds like the tuning at the start of an orchestra/like the ps3 startup sound, but really acrylic and abrasive/digital sounds. ends with skipping and what sounds like a disc drive scratching the hell out of a dvd, before suddenly clicking off like a crt and theres a low hum for a few seconds before moving to the next song.&#xA;psx boyfriend (crt sizzle) --- cute little love bop that samples the ps1 startup sound for basically everything, and is basically just yearnposting about guys plus the ps1. it is clear on further inspection that these are unhealthy idealizations.&#xA;vrchat s*x --- smoothly transitions out of psx into a more downtempo rendition of its sound. has a more smooth, flow-y vocal delivery. talks about, well, vrchat sex, and wanting to get a vr headset and be in vr in general to escape from anxieties being social irl.&#xA;interlude i --- fllwr cnt 32 - an improv comedy bit from a discord call. a confession happens at the very end.&#xA;amlond milk - a track with no real singular point or sound. its made out of fan-submitted lyrics and production. the call for submissions asks for both really vulnerable stuff and dumb silly internet stuff.&#xA;@everyone --- the most bubblegum bass/deconstructed club song on the album. tries to be as glossy and sugary as possible, no 1 angel style, almost sounds like a sibling to unlock it. its about using @everyone to troll, but also to try and desperately get someone you specifically want to notice you to do so, and the exasperation with realizing they probably turned @everyones off on their end. includes a line joking about how the songs title probably is going to cause issues in a discord somewhere.&#xA;interlude ii --- fllwr cnt 318 a.k.a. two years, a short little verse about looking in the mirror and crying, then two years later feeling like you&#39;ve found yourself, even if you have a ways to go. its somewhat about hrt. accompanied by the sounds of a voice chat talking about something dumb in the background.&#xA;t4u --- disco sort of song thats sort of flirty to boys and its about genderfluidity and just wanting to be cute in the way that the other party is interested. a little bit of frustration with not havign stability bubbles under the lyrical surface.&#xA;block list --- bratty &#34;h8r&#34; sorta song with a little bit of a pop punk and jazz influence thats bragging about blocking dumbasses, but also has a few moments where that facade breaks and the lyrics are about how toxic of a pattern blocking can come to&#xA;10. interlude iii --- fllwr cnt 1024 - tons of overlapping voices in a crowd for around 30 seconds, ends with a flurry of discord notifs and screeching&#xA;11. STOP STALKING ME AND MY GIRLFRIEND --- synthwave-inspired sound, really aggressive, starts off stabby and ends stabby. begging and pleading with someone to have them just leave them the fuck alone. hinted that the target is an ex. the most outright distraught song of them all so far.&#xA;12. I NEED TO BE ALONE --- continues the previous sound with a much higher tempo and rapidfire and aggressive hooks, basically just gasping &#34;i need to be alone&#34; and &#34;i have to leave twitter for a bit&#34;. its voice clips, and its not melodious. its about 1 minute long.&#xA;13. bottle rocket --- starts off as sort of a sizzling, revenge sort of song keeping the last two song&#39;s sound but like, its been muffled and restrained, with a clear message of anger and upset at everything in the album up to that point, but very rapidly descends into a glitchy, loud, obnoxious mess as the vocal delivery breaks down and becomes full of squealing and fry and screaming and the lyrics stop being connected until it all comes to a sudden halt&#xA;14. interlude iv - fllwr cnt 0 --- just a crackly recording of an emotional breakdown, with sounds of discord messages/tweets/friend reqs occasionally popping in, etc.&#xA;15. friends list --- an acoustic lofi song about losing all your friend group in a moment of vulnerability and lashing out and exhaustion, but then still happy there are a few people that stayed around unlike last time it happened&#xA;16. outro --- just a 20 second wall of sound]]&gt;</description>
      <content:encoded><![CDATA[<p>I wanted to make a fake album tracklist, so i did. here it is.</p>

<hr/>

<p>synthpop-y throwback-ish upbeat album with a few acoustic and noisy/pc influences. about bottling up emotions and discomfort until they have nowhere to go and everything comes out all at once, destroying every relationship in the process.</p>


<ol><li>intro – acct creation —– sounds like the tuning at the start of an orchestra/like the ps3 startup sound, but really acrylic and abrasive/digital sounds. ends with skipping and what sounds like a disc drive scratching the hell out of a dvd, before suddenly clicking off like a crt and theres a low hum for a few seconds before moving to the next song.</li>
<li>psx boyfriend (crt sizzle) —– cute little love bop that samples the ps1 startup sound for basically everything, and is basically just yearnposting about guys plus the ps1. it is clear on further inspection that these are unhealthy idealizations.</li>
<li>vrchat s*x —– smoothly transitions out of psx into a more downtempo rendition of its sound. has a more smooth, flow-y vocal delivery. talks about, well, vrchat sex, and wanting to get a vr headset and be in vr in general to escape from anxieties being social irl.</li>
<li>interlude i —– fllwr cnt 32 – an improv comedy bit from a discord call. a confession happens at the very end.</li>
<li>amlond milk – a track with no real singular point or sound. its made out of fan-submitted lyrics and production. the call for submissions asks for both really vulnerable stuff and dumb silly internet stuff.</li>
<li>@everyone —– the most bubblegum bass/deconstructed club song on the album. tries to be as glossy and sugary as possible, no 1 angel style, almost sounds like a sibling to unlock it. its about using @everyone to troll, but also to try and desperately get someone you specifically want to notice you to do so, and the exasperation with realizing they probably turned @everyones off on their end. includes a line joking about how the songs title probably is going to cause issues in a discord somewhere.</li>
<li>interlude ii —– fllwr cnt 318 a.k.a. two years, a short little verse about looking in the mirror and crying, then two years later feeling like you&#39;ve found yourself, even if you have a ways to go. its somewhat about hrt. accompanied by the sounds of a voice chat talking about something dumb in the background.</li>
<li>t4u —– disco sort of song thats sort of flirty to boys and its about genderfluidity and just wanting to be cute in the way that the other party is interested. a little bit of frustration with not havign stability bubbles under the lyrical surface.</li>
<li>block list —– bratty “h8r” sorta song with a little bit of a pop punk and jazz influence thats bragging about blocking dumbasses, but also has a few moments where that facade breaks and the lyrics are about how toxic of a pattern blocking can come to</li>
<li>interlude iii —– fllwr cnt 1024 – tons of overlapping voices in a crowd for around 30 seconds, ends with a flurry of discord notifs and screeching</li>
<li>STOP STALKING ME AND MY GIRLFRIEND —– synthwave-inspired sound, really aggressive, starts off stabby and ends stabby. begging and pleading with someone to have them just leave them the fuck alone. hinted that the target is an ex. the most outright distraught song of them all so far.</li>
<li>I NEED TO BE ALONE —– continues the previous sound with a much higher tempo and rapidfire and aggressive hooks, basically just gasping “i need to be alone” and “i have to leave twitter for a bit”. its voice clips, and its not melodious. its about 1 minute long.</li>
<li>bottle rocket —– starts off as sort of a sizzling, revenge sort of song keeping the last two song&#39;s sound but like, its been muffled and restrained, with a clear message of anger and upset at everything in the album up to that point, but very rapidly descends into a glitchy, loud, obnoxious mess as the vocal delivery breaks down and becomes full of squealing and fry and screaming and the lyrics stop being connected until it all comes to a sudden halt</li>
<li>interlude iv – fllwr cnt 0 —– just a crackly recording of an emotional breakdown, with sounds of discord messages/tweets/friend reqs occasionally popping in, etc.</li>
<li>friends list —– an acoustic lofi song about losing all your friend group in a moment of vulnerability and lashing out and exhaustion, but then still happy there are a few people that stayed around unlike last time it happened</li>
<li>outro —– just a 20 second wall of sound</li></ol>
]]></content:encoded>
      <guid>https://polyjitter.writeas.com/bottle-rocket</guid>
      <pubDate>Mon, 07 Sep 2020 01:13:15 +0000</pubDate>
    </item>
    <item>
      <title>drifting digital</title>
      <link>https://polyjitter.writeas.com/drifting-digital?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[The following is a piece I wrote and posted to Medium circa 2018. It is incredibly rough, and reflects emotions I no longer connect with, but I still enjoy a lot of what I did here. Enjoy!&#xA;!--more--&#xA;&#xA;  i don’t much care which world i am in.&#xA;&#xA;---&#xA;&#xA;I want to walk with you in my dreams, but I’m afraid you wouldn’t remember me there.&#xA;&#xA;When I go there, I’m someone else — my life is simple, but in motion. Not a drop of worry falls from any distant rain cloud, and I wander to mundane but unknown places, as I once did as a child.&#xA;&#xA;The theme park is there, with the same name it’s always had. Yet it’s nothing I’ve ever seen before and it’s nothing anyone else will ever see.&#xA;&#xA;The schools aren’t wholly unfamiliar to me, but I’ve never stepped foot in a single one of them.&#xA;&#xA;The country roads wind, and I ride them straight out from a suburban home.&#xA;Sometimes I’ll find a small crossroad city. It’ll be the middle of the night, when the air is cool and fresh and I feel like I once did as a child, waiting and patiently listening as the night told me what to do.&#xA;&#xA;I pause and breathe in their freshness and their change of pace. They are new to me, a feeling I haven’t known for a long time.&#xA;&#xA;I am not as alive awake as I am in my dreams. You are one the thing I have to keep myself connected to this world; else, I may just slip and fall into another world.&#xA;I am inside myself now. Nothing I want to feel or do makes its way through. Even you, the largest extension of my most important connection, do not know the extent of what stays there. It may be no one will ever know what I want the world to have.&#xA;&#xA;It’s been only months since I met you, and everyone else I use as my tightrope. It’s the only place to bring substance to a murky, liquidy existence. But it’s not enough, and it never will be.&#xA;&#xA;The me that lives there fell in love with life. The me that lives there left the abusers, left the cheaters, left the ones who would have told it they never really loved them, that would have told it they never had a friend in them. The me that-&#xA;No, you wouldn’t remember me.&#xA;&#xA;No one remembers me.&#xA;&#xA;I’ve forgotten you already.&#xA;&#xA;  i’ve burned so many of them.&#xA;&#xA;---&#xA;&#xA;hi okay then here it is in total:&#xA;&#xA;I was chewed out in the past by you and your little lackeys for being immature, inattentive, and inactive (not without effort from me — it’s very hard to stay active when your only 55555555555555555 is maybe 15 minutes at ========= and a few 66666 at a ==========!)&#xA;&#xA;Yet ever since the big fallout, lots of the -\-\-\-\-\- and ESPECIALLY you have blamed the 888888888 problems on \\\\\\\\\\, on other -\-\-\-\, and on anything but saying “hey I fucked up p massively and most of it was my fault”. Something you got on me in the past for when I blamed ^^^^^^^^^^^^^^^^^ and others for doign things without my consent, which was somethin that was wrong and I have learned from in — — — — — — — — — — .&#xA;&#xA;You banned \\\\\\\\\\\\\ for voicing their concerns with &amp;&amp;&amp;&amp;&amp;&amp;&amp;&amp;&amp;&amp;&amp;&amp; and suggesting \\\\aaaaaaaaaaaaa\\\\ to be made. You took to \$\$\$\$\$\$\$\$\$\$ to complain about %%%%%%%%%%%, something that yuve chewed me out for in the past.&#xA;&#xA;-\-\-\-\-\- favorites are constantly let get away with actions that in any normal world would most likely lead to 000000000000. As has been stated, the current situation is still beign worked out, so I have no idea whats going on there, but in the past it’s been allowed to go on rampantly. {}{}{}{}{}{}{} was let romp around for MONTHS aggravating situations and badmouthing \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ and getting into arguments over things with no reprecussions until they spoke out against what was going on with staff at the very moment and was swiftly 000000000000. (((((( was allowed free reign for months while posting irrelevant …………., posting intentionally irritating and reactive things to rile up \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\, acting highly elitist about things as simple as \\\\\\\\\\\ llllllllinput of othersllll, and there hasnt ever been any talk about any sort of reprecussions.&#xA;&#xA;A slap on the wrist and a “dont do that” go only so far and obviously dont help make the \$\$\$\$\$\$\$\$\$\$\$\$\$ better when \\\\\\\\\\\\\\\\\\\\\\\ are agravated and upset at a higher rate than any other public, partnered \$\$\$\$\$\$\$\$\$\$\$\$, and when even the tiniest -\-\-\-\-\-\-\-\- squabbles’ lasting power are more monumental in proportion than all out feuds between \\\\\\\\\\\\\\\\ which are quickly dealt with, unlike any internal -\-\-\-\-\-\-\- .&#xA;&#xA;TL;DR: You, \#\#\#\#\#\#\#\#, and other -\-\-\-\-\-\-\ — \\\\\\\\\\\\\\ with a large amount of hold on -\-\-\-\-\-\-\ — , have fallen into -\-\-\-\-\-\-\ — traps not only on equivalent level to, but WORSE than ones you’ve (rightfully) berated and ridiculed me for in the past when I ran the \$\$\$\$\$\$\$\$\$\$\$\$\$\$\$\$. While I did too much 33333333 without the -\-\-\-\-\-\-\ — there is absolutely no change and improvement in the \$\$\$\$\$\$\$\$\$\$\$\$\$\$, leading to stagnation and outright decay. It’s incredibly unprofessional and shows that the -\-\-\-\-\-\-\- and this -\-\-\-\-\-\-\- needs much more than slight changes; it needs ;;;;;;;;;;;;;;;;;;;;;;;;;;.&#xA;&#xA;  i’m not really sure where they divide.&#xA;&#xA;---&#xA;&#xA;For a moment, we return.&#xA;&#xA;All the things we once were&#xA;said&#xA;did.&#xA;&#xA;A drop falls forward towards us from these distant memories.&#xA;&#xA;The feathers we once wore, leaving a trail as we dance forward.&#xA;&#xA;Cannot go back as we take the plunge.&#xA;&#xA;There were things once said, unspeakable now.&#xA;&#xA;Regret and longing fills the scent of the air we now breathe.&#xA;&#xA;For just one moment, we return.&#xA;&#xA;One fleeting moment.&#xA;&#xA;Cherishing once more,&#xA;&#xA;before it lets go.&#xA;&#xA;---&#xA;&#xA;Art by BraveLilToaster&#xA;&#xA;  just stay with me until i find the right one._]]&gt;</description>
      <content:encoded><![CDATA[<p><em>The following is a piece I wrote and posted to Medium circa 2018. It is incredibly rough, and reflects emotions I no longer connect with, but I still enjoy a lot of what I did here. Enjoy!</em>
</p>

<blockquote><p><em><strong>i don’t much care which world i am in.</strong></em></p></blockquote>

<hr/>

<p>I want to walk with you in my dreams, but I’m afraid you wouldn’t remember me there.</p>

<p>When I go there, I’m someone else — my life is simple, but in motion. Not a drop of worry falls from any distant rain cloud, and I wander to mundane but unknown places, as I once did as a child.</p>

<p>The theme park is there, with the same name it’s always had. Yet it’s nothing I’ve ever seen before and it’s nothing anyone else will ever see.</p>

<p>The schools aren’t wholly unfamiliar to me, but I’ve never stepped foot in a single one of them.</p>

<p>The country roads wind, and I ride them straight out from a suburban home.
Sometimes I’ll find a small crossroad city. It’ll be the middle of the night, when the air is cool and fresh and I feel like I once did as a child, waiting and patiently listening as the night told me what to do.</p>

<p>I pause and breathe in their freshness and their change of pace. They are new to me, a feeling I haven’t known for a long time.</p>

<p>I am not as alive awake as I am in my dreams. You are one the thing I have to keep myself connected to this world; else, I may just slip and fall into another world.
I am inside myself now. Nothing I want to feel or do makes its way through. Even you, the largest extension of my most important connection, do not know the extent of what stays there. It may be no one will ever know what I want the world to have.</p>

<p>It’s been only months since I met you, and everyone else I use as my tightrope. It’s the only place to bring substance to a murky, liquidy existence. But it’s not enough, and it never will be.</p>

<p>The me that lives there fell in love with life. The me that lives there left the abusers, left the cheaters, left the ones who would have told it they never really loved them, that would have told it they never had a friend in them. The me that-
No, you wouldn’t remember me.</p>

<p><em><strong>No one remembers me.</strong></em></p>

<p>I’ve forgotten you already.</p>

<blockquote><p><em><strong>i’ve burned so many of them.</strong></em></p></blockquote>

<hr/>

<p>hi okay then here it is in total:</p>

<p>I was chewed out in the past by you and your little lackeys for being immature, inattentive, and inactive (not without effort from me — it’s very hard to stay active when your only 55555555555555555 is maybe 15 minutes at ========= and a few 66666 at a ==========!)</p>

<p>Yet ever since the big fallout, lots of the -_-_-_-_-_– and ESPECIALLY you have blamed the 888888888 problems on \\\\\, on other -_-_-_-_, and on anything but saying “hey I fucked up p massively and most of it was my fault”. Something you got on me in the past for when I blamed ^^^^^^^^^^^^^^^^^ and others for doign things without my consent, which was somethin that was wrong and I have learned from in — — — — — — — — — — .</p>

<p>You banned \\\\\\\ for voicing their concerns with &amp;&amp;&amp;&amp;&amp;&amp;&amp;&amp;&amp;&amp;&amp;&amp; and suggesting ____aaaaaaaaaaaaa____ to be made. You took to \$\$\$\$\$\$\$\$\$\$ to complain about %%%%%%%%%%%, something that yuve chewed me out for in the past.</p>

<p>-_-_-_-_-_– favorites are constantly let get away with actions that in any normal world would most likely lead to 000000000000. As has been stated, the current situation is still beign worked out, so I have no idea whats going on there, but in the past it’s been allowed to go on rampantly. {}{}{}{}{}{}{} was let romp around for MONTHS aggravating situations and badmouthing \\\\\\\\\\\\\\\\ and getting into arguments over things with no reprecussions until they spoke out against what was going on with staff at the very moment and was swiftly 000000000000. (((((( was allowed free reign for months while posting irrelevant …………., posting intentionally irritating and reactive things to rile up \\\\\\\\\\\\\\\\, acting highly elitist about things as simple as \\\\\\ llllllllinput of othersllll, and there hasnt ever been any talk about any sort of reprecussions.</p>

<p>A slap on the wrist and a “dont do that” go only so far and obviously dont help make the \$\$\$\$\$\$\$\$\$\$\$\$\$ better when \\\\\\\\\\\\ are agravated and upset at a higher rate than any other public, partnered \$\$\$\$\$\$\$\$\$\$\$\$, and when even the tiniest -_-_-_-_-_-_-_-_– squabbles’ lasting power are more monumental in proportion than all out feuds between \\\\\\\\ which are quickly dealt with, unlike any internal -_-_-_-_-_-_-_– .</p>

<p>TL;DR: You, ########, and other -_-_-_-_-_-_-_ — \\\\\\\ with a large amount of hold on -_-_-_-_-_-_-_ — , have fallen into -_-_-_-_-_-_-_ — traps not only on equivalent level to, but WORSE than ones you’ve (rightfully) berated and ridiculed me for in the past when I ran the \$\$\$\$\$\$\$\$\$\$\$\$\$\$\$\$. While I did too much 33333333 without the -_-_-_-_-_-_-_ — there is absolutely no change and improvement in the \$\$\$\$\$\$\$\$\$\$\$\$\$\$, leading to stagnation and outright decay. It’s incredibly unprofessional and shows that the -_-_-_-_-_-_-_– and this -_-_-_-_-_-_-_– needs much more than slight changes; it needs ;;;;;;;;;;;;;;;;;;;;;;;;;;.</p>

<blockquote><p><em><strong>i’m not really sure where they divide.</strong></em></p></blockquote>

<hr/>

<p>For a moment, we return.</p>

<p>All the things we once were
said
did.</p>

<p>A drop falls forward towards us from these distant memories.</p>

<p>The feathers we once wore, leaving a trail as we dance forward.</p>

<p>Cannot go back as we take the plunge.</p>

<p>There were things once said, unspeakable now.</p>

<p>Regret and longing fills the scent of the air we now breathe.</p>

<p>For just one moment, we return.</p>

<p>One fleeting moment.</p>

<p>Cherishing once more,</p>

<p>before it lets go.</p>

<hr/>

<p><img src="https://i.snap.as/ZfDx8Lc.png" alt="Art by BraveLilToaster"/></p>

<blockquote><p><em><strong>just stay with me until i find the right one.</strong></em></p></blockquote>
]]></content:encoded>
      <guid>https://polyjitter.writeas.com/drifting-digital</guid>
      <pubDate>Sat, 15 Aug 2020 23:10:49 +0000</pubDate>
    </item>
    <item>
      <title>so, goings ons</title>
      <link>https://polyjitter.writeas.com/so-goings-ons?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[thoughts &#xA;&#xA;my thinkpad (x230t) is dead. structural failure, according to the subreddit. keeps randomly turning itself off, even when not under strain. fun.&#xA;&#xA;my biomom has a spare macbook laying around (2016, unsure if reg/pro), that shes gonna send me. ive never owned a macos device, so that should be fine at least.&#xA;&#xA;why the hell haven&#39;t scrolling tiling wms caught on? for reference, this is a window manager with the typical tiling features, but instead of being limited to multiple pages that are the size your screen, the entire workspace infinitely scrolls left to right. it is so incredibly nice to use, i sincerely do not get why it hasn&#39;t caught on. the only one around is paperwm, which while fine, is very buggy. i want this feature standalone from gnome, though! something comparable in elementary os would make me switch back to elementary in a heartbeat.&#xA;&#xA;i hate to be the one to whine about the &#34;crazy ex&#34;, but i am so sick of my ex of 4 months currently. they essentially tried to bar me from all our shared social circles, after i started dating someone FOUR MONTHS after we broke up. and they keep reaching out to &#34;apologize&#34;, then promptly blocking me on whatever platform they&#39;re on immediately afterwards. a tiring mess, is what it is.&#xA;&#xA;nothing substantial to post currently. just thoughts. i hope to have some more interesting content in the next few days, because writing fiction or thought pieces is definitely therapeutic. ]]&gt;</description>
      <content:encoded><![CDATA[<p><a href="https://polyjitter.writeas.com/tag:thoughts" class="hashtag" rel="nofollow"><span>#</span><span class="p-category">thoughts</span></a></p>
<ul><li><p>my thinkpad (x230t) is dead. structural failure, according to the subreddit. keeps randomly turning itself off, even when not under strain. fun.</p></li>

<li><p>my biomom has a spare macbook laying around (2016, unsure if reg/pro), that shes gonna send me. ive never owned a macos device, so that should be fine at least.</p></li>

<li><p>why the hell haven&#39;t scrolling tiling wms caught on? for reference, this is a window manager with the typical tiling features, but instead of being limited to multiple pages that are the size your screen, the entire workspace infinitely scrolls left to right. it is so incredibly nice to use, i sincerely do not get why it hasn&#39;t caught on. the only one around is <a href="https://github.com/paperwm/PaperWM" rel="nofollow">paperwm</a>, which while fine, is very buggy. i want this feature standalone from gnome, though! something comparable in elementary os would make me switch back to elementary in a heartbeat.</p></li>

<li><p>i hate to be the one to whine about the “crazy ex”, but i am so sick of my ex of 4 months currently. they essentially tried to bar me from all our shared social circles, after i started dating someone FOUR MONTHS after we broke up. and they keep reaching out to “apologize”, then promptly blocking me on whatever platform they&#39;re on immediately afterwards. a tiring mess, is what it is.</p></li></ul>

<p>nothing substantial to post currently. just thoughts. i hope to have some more interesting content in the next few days, because writing fiction or thought pieces is definitely therapeutic.</p>
]]></content:encoded>
      <guid>https://polyjitter.writeas.com/so-goings-ons</guid>
      <pubDate>Sat, 15 Aug 2020 16:51:42 +0000</pubDate>
    </item>
    <item>
      <title>Worlds, to me.</title>
      <link>https://polyjitter.writeas.com/worlds-to-me?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[Today is the 6th anniversary of the album Worlds, by Porter Robinson. It&#39;s a synthpop album with a heavy influence from internet, gaming, and anime culture. It&#39;s a deeply emotional, soft, and introspective album, especially coming from an artist who was previously known for his incredibly extroverted complextro/EDM in the past.&#xA;&#xA;And it&#39;s the album that shaped who I am.&#xA;&#xA;!--more--&#xA;&#xA;The cover art for Worlds.&#xA;&#xA;---&#xA;&#xA;I found Worlds, peculiarly, through a now defunct Vocaloid fan forum (hi, VocaloidOtaku!). For the uninitiated, three of the songs on the album use a Vocaloid voicebank by the name of Avanna. It&#39;s a very soft, sweet Celtic voice, which in the album is turned intentionally robotic.&#xA;&#xA;Having seen ads for this album all over YouTube already, I whipped open my favorite High Seas site (I was 16, cut me some slack), and started playing it in Banshee Media Player (I really liked it over Rhythmbox, okay? Don&#39;t judge me).&#xA;&#xA;This, for some strange reason in my very forgetful life, is something I remember so, so vividly. Playing a terrible Minecraft Ghost server, on whatever MC and Ubuntu versions were out at the time, on a really fucked up XFCE install, sitting in a chair that had a broken back right behind my Dad in the computer room, I casually listened to the music that would create me, not paying attention as it wormed its way into my brain.&#xA;&#xA;My setup from way back then.&#xA;&#xA;---&#xA;&#xA;I&#39;m not sure quite how it did, but my love for this album grew. It sounded so new to me, as someone who for most of my life let my parents decide what my music tastes should be, with the occasional song (like the Vocaloid community) my friends suggested. It was likely the first work of music that I found completely, entirely on my own.&#xA;&#xA;Before I knew it, I was in the Porter Robinson Kik (let&#39;s not talk about the issues with that app), and I was frequenting the Porter Robinson subreddit. I found my way to the live remakes, to the fan remixes, to the fan producers.&#xA;&#xA;I watched first hand artists like Shadient, and Sakuraburst, and k?d find a footing, and find an audience, through their inspiration from this album. &#xA;&#xA;I saw communities like The Sky Lounge, or events like Language Night, form, letting new artists and people wanting to express themselves find a way to do that with each other.&#xA;&#xA;I saw everyone draw fan art, and make edits, and fall in love with the visual art from the live show, creating entire characters and narratives and games out of nothing more than the feelings they were given.&#xA;&#xA;I saw the discourse from upset EDM fans, upset at the fawning over this album they thought was something that had already been made better before.&#xA;&#xA;But, for many, it was a personal turning point. It hit a lot of us at exactly the right time, with exactly the right mix of internet nostalgia, introversion, and glittery, soft aesthetics to let us realize things about ourselves.&#xA;&#xA;Let&#39;s talk about my transness.&#xA;&#xA;--- &#xA;&#xA;It wasn&#39;t until I was 19 that I finally admitted to myself I was trans, that I wasn&#39;t a man, and that I never felt like one. Throughout life, there was always a klaxon alarm blaring in my head, telling me my body was completely wrong.&#xA;&#xA;Although I won&#39;t say say I was literally &#34;transed&#34; by Worlds, what it meant to me really let me finally think about myself. It connected to me directly with the experiences I was having, with finding true community only through online interactions. It also helped me find others who understood me, who I felt I could open up to.&#xA;&#xA;I also found that music was something so important to me to manage my anxieties, and my social issues, and my sensory issues as an autistic person. These days, most of my life is spent with headphones on, with something or the other playing as I just. Do whatever.&#xA;&#xA;In short, although it didn&#39;t cause me to figure out, Worlds, and especially the song Fellow Feeling, are directly intertwined with my journey. I can&#39;t talk about my history without talking about this album.&#xA;&#xA;---&#xA;&#xA;A piece of Worlds art.&#xA;&#xA;These days, my music tastes have drifted far enough away from Worlds that I cannot remember the last time I listened to the album. 100 Gecs, Charli XCX, KKB, Cashmere Cat, galen tipton, New Sylveon - the list and the variety in what I listen to goes on and on. I don&#39;t think there&#39;s one album these days I listen to &#34;more&#34; than another.&#xA;&#xA;But, for a very long time, it was Worlds. Worlds was my entire musical world for years. It was all I listened to, all I immersed myself into, all that was me was because of Worlds.&#xA;&#xA;I wouldn&#39;t have the tastes I have today without it. I wouldn&#39;t have my friends. I wouldn&#39;t have the self-confidence or self-love I now have.&#xA;&#xA;Sometimes, we find ourselves so thoroughly through something, that we don&#39;t realize it until that time in our lives has passed. Our sense of self branches out from it, and until we can look back, we don&#39;t realize the layers we&#39;ve formed, like magma flowing over itself after an eruption.&#xA;&#xA;Worlds was that eruption to me, and for that, I say:&#xA;&#xA;Thank you, I&#39;ll say goodbye now&#xA;Though its the end of the world, don&#39;t blame yourself&#xA;And if its true, I will surround you and give life to a world&#xA;That&#39;s our own.&#xA;`]]&gt;</description>
      <content:encoded><![CDATA[<p>Today is the 6th anniversary of the album Worlds, by Porter Robinson. It&#39;s a synthpop album with a heavy influence from internet, gaming, and anime culture. It&#39;s a deeply emotional, soft, and introspective album, especially coming from an artist who was previously known for his incredibly extroverted complextro/EDM in the past.</p>

<p>And it&#39;s the album that shaped who I am.</p>



<p><img src="https://i.snap.as/w1Tn03U.jpg" alt="The cover art for Worlds."/></p>

<hr/>

<p>I found Worlds, peculiarly, through a now defunct Vocaloid fan forum (hi, VocaloidOtaku!). For the uninitiated, three of the songs on the album use a Vocaloid voicebank by the name of Avanna. It&#39;s a very soft, sweet Celtic voice, which in the album is turned intentionally robotic.</p>

<p>Having seen ads for this album all over YouTube already, I whipped open my favorite High Seas site (I was 16, cut me some slack), and started playing it in Banshee Media Player (I really liked it over Rhythmbox, okay? Don&#39;t judge me).</p>

<p>This, for some strange reason in my very forgetful life, is something I remember so, so vividly. Playing a terrible Minecraft Ghost server, on whatever MC and Ubuntu versions were out at the time, on a really fucked up XFCE install, sitting in a chair that had a broken back right behind my Dad in the computer room, I casually listened to the music that would create me, not paying attention as it wormed its way into my brain.</p>

<p><img src="https://i.snap.as/6UPgDnn.jpg" alt="My setup from way back then."/></p>

<hr/>

<p>I&#39;m not sure quite how it did, but my love for this album grew. It sounded so new to me, as someone who for most of my life let my parents decide what my music tastes should be, with the occasional song (like the Vocaloid community) my friends suggested. It was likely the first work of music that I found completely, entirely on my own.</p>

<p>Before I knew it, I was in the Porter Robinson Kik (let&#39;s not talk about the issues with that app), and I was frequenting the Porter Robinson subreddit. I found my way to the live remakes, to the fan remixes, to the fan producers.</p>

<p>I watched first hand artists like Shadient, and Sakuraburst, and k?d find a footing, and find an audience, through their inspiration from this album.</p>

<p>I saw communities like The Sky Lounge, or events like Language Night, form, letting new artists and people wanting to express themselves find a way to do that with each other.</p>

<p>I saw everyone draw fan art, and make edits, and fall in love with the visual art from the live show, creating entire characters and narratives and games out of nothing more than the feelings they were given.</p>

<p>I saw the discourse from upset EDM fans, upset at the fawning over this album they thought was something that had already been made better before.</p>

<p>But, for many, it was a personal turning point. It hit a lot of us at exactly the right time, with exactly the right mix of internet nostalgia, introversion, and glittery, soft aesthetics to let us realize things about ourselves.</p>

<p>Let&#39;s talk about my transness.</p>

<hr/>

<p>It wasn&#39;t until I was 19 that I finally admitted to myself I was trans, that I wasn&#39;t a man, and that I never felt like one. Throughout life, there was always a klaxon alarm blaring in my head, telling me my body was completely wrong.</p>

<p>Although I won&#39;t say say I was literally “transed” by Worlds, what it meant to me really let me finally think about myself. It connected to me directly with the experiences I was having, with finding true community only through online interactions. It also helped me find others who understood me, who I felt I could open up to.</p>

<p>I also found that music was something so important to me to manage my anxieties, and my social issues, and my sensory issues as an autistic person. These days, most of my life is spent with headphones on, with something or the other playing as I just. Do whatever.</p>

<p>In short, although it didn&#39;t cause me to figure out, Worlds, and especially the song Fellow Feeling, are directly intertwined with my journey. I can&#39;t talk about my history without talking about this album.</p>

<hr/>

<p><img src="https://i.snap.as/1Ja7ztt.jpg" alt="A piece of Worlds art."/></p>

<p>These days, my music tastes have drifted far enough away from Worlds that I cannot remember the last time I listened to the album. 100 Gecs, Charli XCX, KKB, Cashmere Cat, galen tipton, New Sylveon – the list and the variety in what I listen to goes on and on. I don&#39;t think there&#39;s one album these days I listen to “more” than another.</p>

<p>But, for a very long time, it was Worlds. Worlds was my entire musical world for years. It was all I listened to, all I immersed myself into, all that was me was because of Worlds.</p>

<p>I wouldn&#39;t have the tastes I have today without it. I wouldn&#39;t have my friends. I wouldn&#39;t have the self-confidence or self-love I now have.</p>

<p>Sometimes, we find ourselves so thoroughly through something, that we don&#39;t realize it until that time in our lives has passed. Our sense of self branches out from it, and until we can look back, we don&#39;t realize the layers we&#39;ve formed, like magma flowing over itself after an eruption.</p>

<p>Worlds was that eruption to me, and for that, I say:</p>

<pre><code>Thank you, I&#39;ll say goodbye now
Though its the end of the world, don&#39;t blame yourself
And if its true, I will surround you and give life to a world
That&#39;s our own.
</code></pre>
]]></content:encoded>
      <guid>https://polyjitter.writeas.com/worlds-to-me</guid>
      <pubDate>Wed, 12 Aug 2020 20:45:35 +0000</pubDate>
    </item>
    <item>
      <title>Antigrav Writings</title>
      <link>https://polyjitter.writeas.com/antigrav-writings?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[The following are pieces I wrote when attempting to contribute to the lore of an antigravity racing game, which I will not mention here. I have preserved them so you may see them and enjoy.&#xA;&#xA;!--more--&#xA;&#xA;Reveal&#xA;&#xA;This was written as the game&#39;s version of Pierre Belmondo&#39;s speech from the wipEout lore. It is much longer than that piece, as I wanted it to be something more special.&#xA;&#xA;---&#xA;&#xA;Stenographer&#39;s Note: We have been cordoned into a small room with not much standing space, but with a large glass window, taking up the entire wall, looking out on the Nevada desert. The sun is setting. Patrik Kuoppala, founder of Kuoppala Aerodynamics, takes stage.&#xA;&#xA;Look out into the distance. You will see a speck, nearly invisible against our setting sun.&#xA;&#xA;Stenographer&#39;s Note: It is hard to see, but there is indeed something there. &#xA;&#xA;A &#34;speck&#34; is all our universe began as. Before time, before laws, before limits; that&#39;s all, just a speck. &#xA;&#xA;Then, an explosion of immense energy, creating a vastness we will never comprehend.&#xA;&#xA;Look again. It&#39;s not a speck anymore - we can make out shapes. Wings, a nose, a cockpit.&#xA;&#xA;Stenographer&#39;s Note: The &#34;speck&#34; appears to be moving towards us.&#xA;&#xA;We can recall man&#39;s first question: &#34;Can we fly?&#34; For centuries, we were bound to the ground, an arbitrary law holding us prisoner against our limitless imagination.&#xA;&#xA;Then, on a lonely hill on a lonely sandy stretch on an even lonelier land, two lonely souls broke free. Our first limit was passed.&#xA;&#xA;We now see the speck, revealed to us finally, as the light on our own lone sandy stretch dims. It is clear, it seems, what it is; what it seems it is, however, is what it is not. &#xA;&#xA;It&#39;s not our lonely little aeroplane, destined to travel the skies, carrying the populace on its back. It is far more abstract; a construct, or an idea.&#xA;&#xA;No, what you see is not, in fact, an idea; what you see is an iteration of an idea, an idea that will see many more iterations in the eons to come. &#xA;&#xA;Cities will be built upon cities, countries upon countries, other planets upon countless other planets. Buildings need no longer collapse, cars need no longer slip, and roads need no longer be built. &#xA;&#xA;Limits need no longer control us; our final limit has been broken.&#xA;&#xA;That speck in the distance is infinity. Very soon, it will arrive.&#xA;&#xA;~ Excerpt: Official Stenographer&#39;s Records: Reveal of the First Antigravity Vehicle&#xA;&#xA;Luna Base&#xA;&#xA;This excerpt was intended to pitch the concept of codex entries to the developers of the game. Unfortunately, this never came to fruition.&#xA;&#xA;---&#xA;&#xA;Luna Colonial (Decommissioned)&#xA;&#xA;CONSTRUCTION: ANT.Manufacture&#xA;&#xA;STATUS: Decommissioned&#xA;&#xA;OPENED: October 1st, 2147&#xA;&#xA;REGULATORY BODY: The Workers of China-Russia Unions, Alec Luna&#xA;&#xA;---&#xA;&#xA;As the first AG racing track located outside of Earth&#39;s already burdened infrastructure, the winding undulations of Luna Colonial was a natural fit for our own moon&#39;s microgravity, and it rejuvenated interest in the waning colony of Neoterra for both tourists and new immigrants.&#xA;&#xA;It served the AGRC, and, more lucratively, track sponsor Strategosphere, for an impressive seven years from 2147 to 2154, bringing in more revenue than all other extraterrestrial attractions combined. Throughout its operation, Neoterra was the number one honeymoon location for Southeast Asian couples and was the host city for many high profile public programs, such as UtterFlyout (a microgravity spin on a long-running game show) and Soviet Tenshin Everynight (A night-time political round table). &#xA;&#xA;---&#xA;&#xA;However, on February 15th, 2154, the drastic and unthinkable occurred. Despite multiple concerned studies and decries from colony engineers, no alterations or improvements had been made to the already overburdened oxygen supply and generation systems during the construction of the track. ANT.Manufacture, an outsourced engineering team responsible for all site logistics, cited budget constraints, no knowledge of colony infrastructure, and an acceptable recorded variance for the project. &#xA;&#xA;For all seven years, the consumption from the anti-gravity engines of eight concurrent crafts had been only barely under the acceptable threshold. This wouldn&#39;t be the case forever. &#xA;&#xA;At 10:00PM GMT, during the final night of Chinese New Year, with the AntigravComm&#39;s first foray into sixteen craft events and a boastful claim of back to back races all night, the worst was set in motion. All televised broadcasts were shut off, and the colony sequestered itself for its festivities. It is during this period that the threshold was surpassed, and the levy broken.&#xA;&#xA;---&#xA;&#xA;Signs of trouble were first noticed two minutes into the third race, when a young 15 year old passed out while watching the event with his family. Approximately seven more people lost consciousness over the course of the next 20 minutes before the celebrations were called off. All denizens were placed under lock-down and restricted indoors. (The early victims were later linked to a common genetic respiratory defect.)&#xA;&#xA;An entire hour passed as all crew and personnel attempted to locate the source of the problem. Managerial restrictions were incredibly and suspiciously tight, only hindering the investigation. By the time the issue was narrowed down to a destroyed primary redistribution node and multiple hydraulic leaks, 40 colonists were dead, with 300 more unconscious, showing little hope of recovery. &#xA;&#xA;The decision was made to broadcast an SOS message to all terrestrial emergency dispatchers and transport corporations in visual range, as well as immediately redirect all power to the remaining but rapidly failing oxygen generators. All hoped for a rescue vessel to save any lives which were left.&#xA;&#xA;---&#xA;&#xA;These events are pieced together from recovered accounts over the three hours of the disaster. By the time the scheduled recreational transport arrived the next morning, the oxygen supply had exhausted itself, and the disaster had run its course. There are no recorded survivors.&#xA;&#xA;Later sources (ex-Ondom employees assigned the graveyard shift that fateful evening) claimed they never received any message. A smaller subset claims to have heard a very faint, static-filled plead they could only make out as &#34;Air is... a necessity...&#34; &#xA;&#xA;Popular opinion wrote this off as post-traumatic hallucination or hearsay. &#xA;&#xA;Years later, in response to outrage at the decision to reinvent the old Luna track as an installation for the NISS (New International Space Station), the exterior of a core lift ring was inscribed with the names of every victim claimed in the tragedy. It serves both as a monument to their memory and a reminder of our ever present folly.&#xA;]]&gt;</description>
      <content:encoded><![CDATA[<p><em>The following are pieces I wrote when attempting to contribute to the lore of an antigravity racing game, which I will not mention here. I have preserved them so you may see them and enjoy.</em></p>



<h2 id="reveal" id="reveal">Reveal</h2>

<p><em>This was written as the game&#39;s version of Pierre Belmondo&#39;s speech from the wipEout lore. It is much longer than that piece, as I wanted it to be something more special.</em></p>

<hr/>

<p><em>Stenographer&#39;s Note: We have been cordoned into a small room with not much standing space, but with a large glass window, taking up the entire wall, looking out on the Nevada desert. The sun is setting. Patrik Kuoppala, founder of Kuoppala Aerodynamics, takes stage.</em></p>

<p>Look out into the distance. You will see a speck, nearly invisible against our setting sun.</p>

<p><em>Stenographer&#39;s Note: It is hard to see, but there is indeed something there.</em></p>

<p>A “speck” is all our universe began as. Before time, before laws, before limits; that&#39;s all, just a speck.</p>

<p>Then, an explosion of immense energy, creating a vastness we will never comprehend.</p>

<p>Look again. It&#39;s not a speck anymore – we can make out shapes. Wings, a nose, a cockpit.</p>

<p><em>Stenographer&#39;s Note: The “speck” appears to be moving towards us.</em></p>

<p>We can recall man&#39;s first question: “Can we fly?” For centuries, we were bound to the ground, an arbitrary law holding us prisoner against our limitless imagination.</p>

<p>Then, on a lonely hill on a lonely sandy stretch on an <em>even lonelier</em> land, two lonely souls broke free. Our first limit was passed.</p>

<p>We now see the speck, revealed to us finally, as the light on our own lone sandy stretch dims. It is clear, it seems, what it is; what it seems it is, however, is what it is not.</p>

<p>It&#39;s not our lonely little aeroplane, destined to travel the skies, carrying the populace on its back. It is far more abstract; a construct, or an idea.</p>

<p>No, what you see is not, in fact, an idea; what you see is an iteration of an idea, an idea that will see many more iterations in the eons to come.</p>

<p>Cities will be built upon cities, countries upon countries, other planets upon countless other planets. Buildings need no longer collapse, cars need no longer slip, and roads need no longer be built.</p>

<p>Limits need no longer control us; our final limit has been broken.</p>

<p>That speck in the distance is infinity. Very soon, it will arrive.</p>

<p><em>~ Excerpt: Official Stenographer&#39;s Records: Reveal of the First Antigravity Vehicle</em></p>

<h2 id="luna-base" id="luna-base">Luna Base</h2>

<p><em>This excerpt was intended to pitch the concept of codex entries to the developers of the game. Unfortunately, this never came to fruition.</em></p>

<hr/>

<p><strong>Luna Colonial (Decommissioned)</strong></p>

<p><strong>CONSTRUCTION:</strong> ANT.Manufacture</p>

<p><strong>STATUS:</strong> Decommissioned</p>

<p><strong>OPENED:</strong> October 1st, 2147</p>

<p><strong>REGULATORY BODY:</strong> The Workers of China-Russia Unions, Alec Luna</p>

<hr/>

<p>As the first AG racing track located outside of Earth&#39;s already burdened infrastructure, the winding undulations of Luna Colonial was a natural fit for our own moon&#39;s microgravity, and it rejuvenated interest in the waning colony of Neoterra for both tourists and new immigrants.</p>

<p>It served the AGRC, and, more lucratively, track sponsor Strategosphere, for an impressive seven years from 2147 to 2154, bringing in more revenue than all other extraterrestrial attractions combined. Throughout its operation, Neoterra was the number one honeymoon location for Southeast Asian couples and was the host city for many high profile public programs, such as <em>UtterFlyout</em> (a microgravity spin on a long-running game show) and <em>Soviet Tenshin Everynight</em> (A night-time political round table).</p>

<hr/>

<p>However, on February 15th, 2154, the drastic and unthinkable occurred. Despite multiple concerned studies and decries from colony engineers, no alterations or improvements had been made to the already overburdened oxygen supply and generation systems during the construction of the track. ANT.Manufacture, an outsourced engineering team responsible for all site logistics, cited budget constraints, no knowledge of colony infrastructure, and an acceptable recorded variance for the project.</p>

<p>For all seven years, the consumption from the anti-gravity engines of eight concurrent crafts had been only barely under the acceptable threshold. This wouldn&#39;t be the case forever.</p>

<p>At 10:00PM GMT, during the final night of Chinese New Year, with the AntigravComm&#39;s first foray into sixteen craft events and a boastful claim of back to back races all night, the worst was set in motion. All televised broadcasts were shut off, and the colony sequestered itself for its festivities. It is during this period that the threshold was surpassed, and the levy broken.</p>

<hr/>

<p>Signs of trouble were first noticed two minutes into the third race, when a young 15 year old passed out while watching the event with his family. Approximately seven more people lost consciousness over the course of the next 20 minutes before the celebrations were called off. All denizens were placed under lock-down and restricted indoors. (The early victims were later linked to a common genetic respiratory defect.)</p>

<p>An entire hour passed as all crew and personnel attempted to locate the source of the problem. Managerial restrictions were incredibly and suspiciously tight, only hindering the investigation. By the time the issue was narrowed down to a destroyed primary redistribution node and multiple hydraulic leaks, 40 colonists were dead, with 300 more unconscious, showing little hope of recovery.</p>

<p>The decision was made to broadcast an SOS message to all terrestrial emergency dispatchers and transport corporations in visual range, as well as immediately redirect all power to the remaining but rapidly failing oxygen generators. All hoped for a rescue vessel to save any lives which were left.</p>

<hr/>

<p>These events are pieced together from recovered accounts over the three hours of the disaster. By the time the scheduled recreational transport arrived the next morning, the oxygen supply had exhausted itself, and the disaster had run its course. There are no recorded survivors.</p>

<p>Later sources (ex-Ondom employees assigned the graveyard shift that fateful evening) claimed they never received any message. A smaller subset claims to have heard a very faint, static-filled plead they could only make out as “Air is... a necessity...”</p>

<p>Popular opinion wrote this off as post-traumatic hallucination or hearsay.</p>

<p>Years later, in response to outrage at the decision to reinvent the old Luna track as an installation for the NISS (New International Space Station), the exterior of a core lift ring was inscribed with the names of every victim claimed in the tragedy. It serves both as a monument to their memory and a reminder of our ever present folly.</p>
]]></content:encoded>
      <guid>https://polyjitter.writeas.com/antigrav-writings</guid>
      <pubDate>Wed, 12 Aug 2020 20:02:55 +0000</pubDate>
    </item>
    <item>
      <title>Proprietary Software is Fascism</title>
      <link>https://polyjitter.writeas.com/proprietary-software-is-fascism?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[This is a pretty loaded statement, so let&#39;s break it down.&#xA;&#xA;!--more--&#xA;&#xA;What does that mean?&#xA;&#xA;Proprietary software limits access to those who need access to this software with highly restrictive licensing fees. They have usage terms that often deny access or platforms to those such as sex workers, people living under oppressive regimes, and those who otherwise systematically restricted by society. &#xA;&#xA;It is created by companies who only have their own increasing capital in mind. FOSS software, meanwhile, can be sustainable while being worked on by a large amount of individuals and larger corporations, who find a middle ground between everyone&#39;s needs instead of min/maxxing profit.&#xA;&#xA;Proprietary software is a privacy nightmare – privacy is not, as commonly believed, an alt-right talking point, as LGBT people and minorities have to consider it every day under the pressures of law enforcement and societal judgement. &#xA;&#xA;It conveniently profits off of hate speech and fascist groups that use the platform. See Discord, Reddit, Youtube, and Twitter, etc. - all these platforms have turned a blind eye to money-making nationalist groups, until they absolutely could not anymore.&#xA;&#xA;This is what I mean by proprietary software is fascism. &#xA;&#xA;Of course, a piece of software here and there can do a net benefit while still not being FOSS. It&#39;s a little like the old “a good human can be a cop, but there can never be a good cop.” A single piece of proprietary software, like a website with a not completely fully FOSS stack like itch.io, can do a lot of good. &#xA;&#xA;But as we can see, as a whole what is behind proprietary software does immense harm. It should be seen as a system that needs to be deconstructed and torn down as quickly as possible, before it&#39;s too late to reverse our technological direction.&#xA;&#xA;Answering Rebuttals&#xA;&#xA;  If we didn&#39;t have closed source stuff we wouldn&#39;t have MacOS/iOS! These the best option for people who don&#39;t know much about computers, since they are easy to use but still made by a company that still cares somewhat about privacy.&#xA;&#xA;Not a good thing. Software can be user-friendly regardless of licensing, but often isn&#39;t because FOSS developers are denied resources to improve these edges by proprietary developers.&#xA;&#xA;  Proprietary software generally gets faster bug and security fixes, unlike FOSS which only gets fixes when someone decides they want to fix it.&#xA;&#xA;Not true. Because only a select amount of people are working on a proprietary stack, while the entire world is with FOSS software, patches can take months in proprietary software, while fixes for security issues are fixed within a day at most in FOSS projects. This has been proven time and time again. There&#39;s a reason businesses prefer Linux for servers.&#xA;&#xA;  FOSS doesn&#39;t provide a steady income for developers as, unlike working for a company/selling your software, people only pay sometimes.&#xA;&#xA;For the most part this is true, but it doesn&#39;t make proprietary software better. This simply means that, while we still must deal with capitalism, we need to make the FOSS model more sustainable.&#xA;&#xA;This has been getting better and better lately – Canonical, Red Hat, IBM, Purism, and System76 are all profitable and heavily contribute to open source efforts, without being parasites on the community.&#xA;&#xA;So, what do we do next?&#xA;&#xA;Center independent creators and developers. Sites like itch.io are a model for a sustainable entertainment platform, which don&#39;t focus large studios who exploit their workers.&#xA;&#xA;Re-contextualize donations. Projects like elementary are doing really good work in providing ways to emphasize the need to give back, without forcing others to give if they can&#39;t.&#xA;&#xA;Controversial, but don&#39;t pirate software unless you have to. Instead, try to seek out alternatives, and lead efforts to improve those alternatives.&#xA;&#xA;Support sustainability and giving back in all areas of tech, and stop giving more and more to San Fran startups. Let&#39;s do more.]]&gt;</description>
      <content:encoded><![CDATA[<p><em>This is a pretty loaded statement, so let&#39;s break it down.</em></p>



<h2 id="what-does-that-mean" id="what-does-that-mean">What does that mean?</h2>

<p>Proprietary software limits access to those who need access to this software with highly restrictive licensing fees. They have usage terms that often deny access or platforms to those such as sex workers, people living under oppressive regimes, and those who otherwise systematically restricted by society.</p>

<p>It is created by companies who only have their own increasing capital in mind. FOSS software, meanwhile, can be sustainable while being worked on by a large amount of individuals and larger corporations, who find a middle ground between everyone&#39;s needs instead of min/maxxing profit.</p>

<p>Proprietary software is a privacy nightmare – privacy is not, as commonly believed, an alt-right talking point, as LGBT people and minorities have to consider it every day under the pressures of law enforcement and societal judgement.</p>

<p>It conveniently profits off of hate speech and fascist groups that use the platform. See Discord, Reddit, Youtube, and Twitter, etc. – all these platforms have turned a blind eye to money-making nationalist groups, until they absolutely could not anymore.</p>

<p>This is what I mean by proprietary software is fascism.</p>

<p>Of course, a piece of software here and there can do a net benefit while still not being FOSS. It&#39;s a little like the old “a good human can be a cop, but there can never be a good cop.” A single piece of proprietary software, like a website with a not completely fully FOSS stack like itch.io, can do a lot of good.</p>

<p>But as we can see, as a whole what is behind proprietary software does immense harm. It should be seen as a system that needs to be deconstructed and torn down as quickly as possible, before it&#39;s too late to reverse our technological direction.</p>

<h2 id="answering-rebuttals" id="answering-rebuttals">Answering Rebuttals</h2>

<blockquote><p> If we didn&#39;t have closed source stuff we wouldn&#39;t have MacOS/iOS! These the best option for people who don&#39;t know much about computers, since they are easy to use but still made by a company that still cares somewhat about privacy.</p></blockquote>

<p>Not a good thing. Software can be user-friendly regardless of licensing, but often isn&#39;t because FOSS developers are denied resources to improve these edges by proprietary developers.</p>

<blockquote><p> Proprietary software generally gets faster bug and security fixes, unlike FOSS which only gets fixes when someone decides they want to fix it.</p></blockquote>

<p>Not true. Because only a select amount of people are working on a proprietary stack, while the entire world is with FOSS software, patches can take months in proprietary software, while fixes for security issues are fixed within a day at most in FOSS projects. This has been proven time and time again. There&#39;s a reason businesses prefer Linux for servers.</p>

<blockquote><p>FOSS doesn&#39;t provide a steady income for developers as, unlike working for a company/selling your software, people only pay sometimes.</p></blockquote>

<p>For the most part this is true, but it doesn&#39;t make proprietary software better. This simply means that, while we still must deal with capitalism, we need to make the FOSS model more sustainable.</p>

<p>This has been getting better and better lately – Canonical, Red Hat, IBM, Purism, and System76 are all profitable and heavily contribute to open source efforts, without being parasites on the community.</p>

<h2 id="so-what-do-we-do-next" id="so-what-do-we-do-next">So, what do we do next?</h2>

<p>Center independent creators and developers. Sites like itch.io are a model for a sustainable entertainment platform, which don&#39;t focus large studios who exploit their workers.</p>

<p>Re-contextualize donations. Projects like elementary are doing really good work in providing ways to emphasize the need to give back, without forcing others to give if they can&#39;t.</p>

<p>Controversial, but don&#39;t pirate software unless you have to. Instead, try to seek out alternatives, and lead efforts to improve those alternatives.</p>

<p>Support sustainability and giving back in all areas of tech, and stop giving more and more to San Fran startups. Let&#39;s do more.</p>
]]></content:encoded>
      <guid>https://polyjitter.writeas.com/proprietary-software-is-fascism</guid>
      <pubDate>Wed, 12 Aug 2020 19:57:08 +0000</pubDate>
    </item>
    <item>
      <title>got that write.as pro trial</title>
      <link>https://polyjitter.writeas.com/got-that-write-as-pro-trial?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[i love the way the reading experience on write.as works, will be posting to read.write a lot, will try my very best to not post incredible cursed content. hi there!&#xA;&#xA;]]&gt;</description>
      <content:encoded><![CDATA[<p>i love the way the reading experience on write.as works, will be posting to read.write a lot, will try my very best to not post incredible cursed content. hi there!</p>
]]></content:encoded>
      <guid>https://polyjitter.writeas.com/got-that-write-as-pro-trial</guid>
      <pubDate>Wed, 12 Aug 2020 19:32:38 +0000</pubDate>
    </item>
    <item>
      <title>Nomic for Discord</title>
      <link>https://polyjitter.writeas.com/nomic-template?pk_campaign=rss-feed</link>
      <description>&lt;![CDATA[Using this template? Share your journey and experiences with #discordnomic on Twitter!&#xA;&#xA;This is a template to create a Discord-based game of Nomic, a game of making, creating, and changing itself, yourself. Think of it as Twitch Plays Game Design.&#xA;&#xA;The basic gist is that the game starts with nothing but a set of mechanics to be able to propose and vote on changes to the game.&#xA;&#xA;People can then suggest changes to the rules, others vote on them, and the game goes in wild directions chasing various different goals and ends, getting wildly more complex as it continues.&#xA;&#xA;What counts as winning or losing, how you win or lose, or even if it&#39;s called winning or losing - it&#39;s all up to you, and what you want to do!&#xA;&#xA;!--more--&#xA;&#xA;If you need more examples, you should look up some examples of Nomic games and where they&#39;ve gone.&#xA;&#xA;This is for use with either an existing server or a new server, but a template server can be found here.&#xA;&#xA;---&#xA;&#xA;A few points for this template:&#xA;&#xA;If you are playing in a dedicated server instead of a channel category (which you likely are if you are using the discord template), you may remove I6, as well as the second part of I5.&#xA;Depending on your player count, you may want to change the starting rule 003.&#xA;You should put your starting gamemasters in rule 005.&#xA;The game can break, and break hard. It is up to you whether to decide to enact I4 to get it back on track, or if you think what happened is good or funny enough to call it ends and start over.&#xA;I2 is for the sake of not immediately ending all your games, and may be seen as &#34;impure&#34; Nomic. If you see it as impure, feel free to remove it!&#xA;&#xA;Feel free to change anything here you want, for any reason! Nomic is a set of games, so if you want to add any new twists to the formula, you can. There are plenty of different types of Nomic and ideas you can find online to make your game even more fun.&#xA;&#xA;Once you&#39;ve set everything up, you can feel free to delete the #see-channel-description channel, if you are using the template server.&#xA;&#xA;info [permanent]&#xA;&#xA;Description: Welcome to our game of Nomic! Here&#39;s some info. [Permanent]&#xA;&#xA;This channel starts locked to @gamemasters.&#xA;&#xA;  What is Nomic?&#xA;&#xA;Nomic is the generic name for a set of games where the rules are defined by the players via some sort of voting system. Think of it as Twitch Plays Game Design.&#xA;&#xA;The basic gist is that the game starts with nothing but a set of mechanics to be able to propose and vote on changes to the game.&#xA;&#xA;People can then suggest changes to the rules, others vote on them, and the game goes in wild directions chasing various different goals and ends, getting wildly more complex as it continues.&#xA;&#xA;What counts as winning or losing, how you win or lose, or even if it&#39;s called winning or losing - it&#39;s all up to you, and what you want to do!&#xA;&#xA;  How do I get started?&#xA;&#xA;For now, read our current rules in #ruleset, propose changes in #proposals, and vote for or against your favorite proposals!&#xA;&#xA;  Current Mechanics&#xA;&#xA;Currently, the vote limits are both 4 and the emotes are :arrowdownsmall: and :arrowupsmall:.&#xA;&#xA;ruleset [permanent]&#xA;&#xA;Description: Our current ruleset for our game of Nomic. [Permanent]&#xA;&#xA;This channel starts locked to @gamemasters.&#xA;&#xA;  THIS IS THE START OF THE IMMUTABLE SECTION.&#xA;&#xA;I1. Any section marked as immutable cannot be changed by proposal, and any channel marked as [Permanent] in the description cannot be deleted.&#xA;I2. The game may not be erased directly by proposal, although things may be erased in roundabout ways.&#xA;I3. @gamemasters will always be able to administrate the game, and if needed, can break the rules and maintain the server for the sake of keeping everything fun.&#xA;I4. Proposals cannot break the server rules or Discord terms of service, and do not apply outside of the Nomic category (although players may choose to play along if they so desire).&#xA;I5. The moment you type or react in the Nomic category, you are immediately considered a player and must follow the ruleset in the category.&#xA;&#xA;  This is the end of the immutable section, and the start of all mutable rules.&#xA;&#xA;001. All proposals are placed in #proposals.&#xA;002. A :arrowupsmall: reaction to a proposal counts as a vote for, and a :arrowdownsmall: reaction as a vote against.&#xA;003. 4 votes for a proposal passes it, while 4 votes against bars it from passing.&#xA;004. A proposal can change, remove, or add a rule, or add/rename a channel or change a channel description.&#xA;005. The role @gamemasters gives admin control over the game, and allows those with it to run #log, #ruleset, and #gamestate.&#xA;&#xA;gamestate&#xA;&#xA;Description: Keeps track of game mechanisms &amp; player states.&#xA;&#xA;This channel starts empty, and locked to @gamemasters. It can be used to track things that may related to rules, i.e. objects that players are given or more complex features.&#xA;&#xA;log&#xA;&#xA;Description: Logs of the enaction of proposals and noteworthy changes.&#xA;&#xA;This channel starts empty, and locked to @gamemasters. Usually, you&#39;d post an enaction message, alongside an image of the enacted proposal, but you can do whatever you wish if you don&#39;t have rules about it.&#xA;&#xA;proposals [permanent]&#xA;&#xA;Description: Propose changes to our game of Nomic. [Permanent]&#xA;&#xA;This channel normally starts empty, though you can remind people of how you vote if you want.&#xA;&#xA;discussion&#xA;&#xA;Description: Discuss our game of Nomic.&#xA;&#xA;This channel starts empty.&#xA;&#xA;gamemasters&#xA;&#xA;Description: Gamemasters discussing how to run the game.&#xA;&#xA;This channel starts empty, and locked to @gamemasters; however, normal players can still view the contents.&#xA;]]&gt;</description>
      <content:encoded><![CDATA[<p><strong>Using this template? Share your journey and experiences with <a href="https://polyjitter.writeas.com/tag:discordnomic" class="hashtag" rel="nofollow"><span>#</span><span class="p-category">discordnomic</span></a> on Twitter!</strong></p>

<p><em>This is a template to create a Discord-based game of Nomic, a game of making, creating, and changing itself, yourself. Think of it as Twitch Plays Game Design.</em></p>

<p><em>The basic gist is that the game starts with nothing but a set of mechanics to be able to propose and vote on changes to the game.</em></p>

<p><em>People can then suggest changes to the rules, others vote on them, and the game goes in wild directions chasing various different goals and ends, getting wildly more complex as it continues.</em></p>

<p><em>What counts as winning or losing, how you win or lose, or even if it&#39;s called winning or losing – it&#39;s all up to you, and what you want to do!</em></p>



<p><em>If you need more examples, you should look up some examples of Nomic games and where they&#39;ve gone.</em></p>

<p><em>This is for use with either an existing server or a new server, but <a href="https://discord.new/w7PzQypH92fr" rel="nofollow">a template server can be found here.</a></em></p>

<hr/>

<p>A few points for this template:</p>
<ul><li>If you are playing in a dedicated server instead of a channel category (which you likely are if you are using the discord template), you may remove <code>I6</code>, as well as the second part of <code>I5</code>.</li>
<li>Depending on your player count, you may want to change the starting rule <code>003</code>.</li>
<li>You should put your starting gamemasters in rule <code>005</code>.</li>
<li>The game can break, and break hard. It is up to you whether to decide to enact <code>I4</code> to get it back on track, or if you think what happened is good or funny enough to call it ends and start over.</li>
<li><code>I2</code> is for the sake of not immediately ending all your games, and may be seen as “impure” Nomic. If you see it as impure, feel free to remove it!</li></ul>

<p>Feel free to change anything here you want, for any reason! Nomic is a set of games, so if you want to add any new twists to the formula, you can. There are plenty of different types of Nomic and ideas you can find online to make your game even more fun.</p>

<p>Once you&#39;ve set everything up, you can feel free to delete the <a href="https://polyjitter.writeas.com/tag:see" class="hashtag" rel="nofollow"><span>#</span><span class="p-category">see</span></a>-channel-description channel, if you are using the template server.</p>

<h2 id="info-permanent" id="info-permanent">info [permanent]</h2>

<p>Description: <code>Welcome to our game of Nomic! Here&#39;s some info. [Permanent]</code></p>

<p>This channel starts locked to @gamemasters.</p>

<pre><code class="language-md">&gt; **What is Nomic?**

Nomic is the generic name for a set of games where the rules are defined by the players via some sort of voting system. Think of it as Twitch Plays Game Design.

The basic gist is that the game starts with nothing but a set of mechanics to be able to propose and vote on changes to the game.

People can then suggest changes to the rules, others vote on them, and the game goes in wild directions chasing various different goals and ends, getting wildly more complex as it continues.

What counts as winning or losing, how you win or lose, or even if it&#39;s called winning or losing - it&#39;s all up to you, and what you want to do!

&gt; **How do I get started?**

For now, read our current rules in #ruleset, propose changes in #proposals, and vote for or against your favorite proposals!

&gt; **Current Mechanics**

Currently, the vote limits are both 4 and the emotes are :arrow_down_small: and :arrow_up_small:.
</code></pre>

<h2 id="ruleset-permanent" id="ruleset-permanent">ruleset [permanent]</h2>

<p>Description: <code>Our current ruleset for our game of Nomic. [Permanent]</code></p>

<p>This channel starts locked to @gamemasters.</p>

<pre><code class="language-md">&gt; **THIS IS THE START OF THE IMMUTABLE SECTION.**

I1. Any section marked as immutable cannot be changed by proposal, and any channel marked as [Permanent] in the description cannot be deleted.
I2. The game may not be erased directly by proposal, although things may be erased in roundabout ways.
I3. @gamemasters will always be able to administrate the game, and if needed, can break the rules and maintain the server for the sake of keeping everything fun.
I4. Proposals cannot break the server rules or Discord terms of service, and do not apply outside of the Nomic category (although players may choose to play along if they so desire).
I5. The moment you type or react in the Nomic category, you are immediately considered a player and must follow the ruleset in the category.

&gt; **This is the end of the immutable section, and the start of all mutable rules.**

001. All proposals are placed in #proposals.
002. A :arrow_up_small: reaction to a proposal counts as a vote for, and a :arrow_down_small: reaction as a vote against.
003. 4 votes for a proposal passes it, while 4 votes against bars it from passing.
004. A proposal can change, remove, or add a rule, or add/rename a channel or change a channel description.
005. The role @gamemasters gives admin control over the game, and allows those with it to run #log, #ruleset, and #gamestate.
</code></pre>

<h2 id="gamestate" id="gamestate">gamestate</h2>

<p>Description: <code>Keeps track of game mechanisms &amp; player states.</code></p>

<p>This channel starts empty, and locked to @gamemasters. It can be used to track things that may related to rules, i.e. objects that players are given or more complex features.</p>

<h2 id="log" id="log">log</h2>

<p>Description: <code>Logs of the enaction of proposals and noteworthy changes.</code></p>

<p>This channel starts empty, and locked to @gamemasters. Usually, you&#39;d post an enaction message, alongside an image of the enacted proposal, but you can do whatever you wish if you don&#39;t have rules about it.</p>

<h2 id="proposals-permanent" id="proposals-permanent">proposals [permanent]</h2>

<p>Description: <code>Propose changes to our game of Nomic. [Permanent]</code></p>

<p>This channel normally starts empty, though you can remind people of how you vote if you want.</p>

<h2 id="discussion" id="discussion">discussion</h2>

<p>Description: <code>Discuss our game of Nomic.</code></p>

<p>This channel starts empty.</p>

<h2 id="gamemasters" id="gamemasters">gamemasters</h2>

<p>Description: <code>Gamemasters discussing how to run the game.</code></p>

<p>This channel starts empty, and locked to @gamemasters; however, normal players can still view the contents.</p>
]]></content:encoded>
      <guid>https://polyjitter.writeas.com/nomic-template</guid>
      <pubDate>Mon, 10 Aug 2020 01:22:44 +0000</pubDate>
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